Class LaserTarget extends Triggers;

var bool bHadLaser;

simulated final function HitByLaser()
{
	if( !bHadLaser )
	{
		bHadLaser = true;
		TriggerEvent(Event,Self,None);
	}
	SetTimer(0.25,false);
}
simulated function Timer()
{
	UntriggerEvent(Event,Self,None);
	bHadLaser = false;
}

defaultproperties
{
	bClientAuthoritative=true
	CollisionHeight=30
	CollisionRadius=30
	bNoDelete=true
	Texture=Texture'S_Trigger'
}